F.E.A.R 1.08 Public Tools
The F.E.A.R. SDK
Size: 640.34 MB
F.E.A.R. PUBLIC TOOLS
F.E.A.R 1.08 Public Tools The F.E.A.R. SDK (Software Development Kit), allows consumers to create their own custom content for both single and multiplayer
World Edit
is similar to the DEdit environment creator in Jupiter with enhancements to support Jupiter EX's new rendering and visibility systems. World Edit allows level designers to create dynamic 3D environments, worlds, levels, structures and lighting with one easy-to-use tool. The level designer also uses World Edit to populate the world with objects and interactive items.
MODEL EDIT
Jupiter EX features the latest version of ModelEdit, which has been extended to include improved UI. ModelEdit ensures models are optimized to interact correctly with environments and other objects. Artists can also use ModelEdit to define specific properties, assign texture IDs, attach objects to models and manipulate animation data.
GDBEdit
is an editor for the F.E.A.R. game database. Editing databases provides the ability to make changes to weapon damage, language localization, and interface elements without needing to modify source code.
FxEdit
is used to create and modify visual effects. The tool enables the creation of in-game visual effects without requiring a recompile, thereby increasing the efficiency of the design and implementation of special effects. The latest version of FxEdit has been updated with an improved user interface as well as more robust and efficient effects.
StringEdit
is a tool used to store and maintain all strings in the game that need to be localized. It simplifies the task of maintaining changes across languages over and keeps the string values organized.
ArchiveEdit
is a tool used to package a series of standalone files into a single large file. The tool is used to package all assets used by a game into an archive and is required when distributing any additional content.
F.E.A.R. Public Tools SDK (1.08)
Size: 640MB